Why Team Blue?

Everyone should have access to low cost (free), personalized, quality learning opportunities that are creative and collaborative, accessible anytime and anywhere.

We would like to help instructors design and deliver high-quality courses/units in a blended learning environment by integrating technology and increasing opportunities for student achievement.

How?

Team Blue is a new way of thinking about teaching and learning in the classroom. This project takes a triple helix approach: Better instruction - through technology - for all. These three concepts are intertwined combining the best we know about each to support learning in a blended environment.

Better instruction: In support of better instruction, teachers will use instructional design strategies from "Understanding by Design," a framework for designing effective instruction. This framework uses a backward design approach by focusing first on identifying desired outcomes, then determining appropriate assessments, and lastly, planning relevant, effective and engaging learning experiences both in the classroom and online. Teachers also have access to a warehouse of resources and materials to support them in this new way of teaching as well as communities of like minded educators.

through technology: Team Blue uses a web based accessible environment in which students will have access to a variety of tools provided by ESU 10 and other third party hosts to engage them and give them an opportunity to enhance their 21st century learning. From a digital dashboard, students use their single sign-on to access Moodle, Google Apps, their ePortfolio and a host of other district, regional and global services to help them succeed in their learning.

for all!: We also take an approach that every child can learn. Team Blue is dedicated to ensuring every teacher has the resources to provide every student the opportunity to achieve to the best of their abilities no matter their circumstances. Using a model of universal design for learning, we emphasize the why, how and what of learning ensuring students are performing to their ability and are engaged and motivated in the learning process.

Team Effort!

This is a true team effort! Our staff, representing all areas of ESU 10, are partnering with our customers to meet changing needs through professional expertise, training, and support. See the ESU 10 Team Blue Contacts page for individuals you can work with on this project.


Instructional Design

UbD Model: Understanding by Design

Developed by Grant Wiggins and Jay McTighe, Understanding by Design (UbD) is a framework for improving student achievement, ephasizing the teacher's critical role as a designer of student learning.

  • Backward Design: Stage 1) Identify Desired Outcomes, Stage 2) Determine Assessment, Stage 3) Plan Learning Experiences

UbD Resources:


Technology Dashboard Key Concepts

  • Directory: Single Sign On, Open LDAP, CAS
  • Mobile Friendly
  • Productivity Tools: Google Apps for Education, Liferay
  • Communication/Collaboration/Social Networking: Google Apps, Liferay, Mahara
  • Classroom: Moodle, Google Apps for Education
  • Portfolio: Mahara, Googel Apps for Education
  • Video: Video Center, Google Apps, Big Blue Button
  • District Driven Custom Portlets
  • Teacher Resource Warehouse: Standards, Assessements, OERs, Learn360

Training and Support: Technical Documentation - Resource Warehouse

eLearning Framework Image

Last modified: Monday, February 25, 2013, 10:56 AM